It's Time for Better GenAI Design | What We Know Before Saying It
In This Issue: * It's Time for Better GenAI Design. More below... * What We Know Before Saying It. Helen
An interview with Doug Belshaw about serendipity surface & AI.
Slides and videos from our February 2024 research update for Artificiality Pro
This week: New research and product previews from Apple, Google, and OpenAI; an interview with Richard Kerris of NVIDIA, crafting better promtps, an interview with Tyler Marghetis, and an exploration of generative AI and flow.
An interview with Richard Kerris, Vice President of Developer Relations and GM of Media & Entertainment at NVIDIA, about AI, creators, and developers.
Today, we’re making a change and, in a sailor's terms, yelling out: Jibe Ho! Our jibe is to change the pace of our publishing. Starting now, we will be releasing Artificiality on a weekly basis.
An interview with about the lulls and leaps of human imagination with Tyler Marghetis, Assistant Professor of Cognitive & Information Sciences at the University of California, Merced.
Considering Big Tech's longer-term potential, peril, and possibility with AI.
A conversation with Professor James Evans from the University of Chicago about scientific progress.
Artificiality Co-founders, Helen and Dave Edwards, were guest lecturers on Generative AI for the Oregon State University—Cascades Edge program.
Our vision for AI follows in the legacy of the Macintosh—technology that is equally science and art, humanities and engineering, and, above all, designed 'for the rest of us.'
Artificiality Co-founders, Helen and Dave Edwards, were speakers at the New Rules for Work Conference on the topic of Avoiding the Pitfalls of Collective Stupidity with Generative AI.